Morglum Necksnapper

(Unit)
Type: unit
Category: Special Characters
Categories: Lord, Characters, Orc, Special Characters, Experimental rules
EntryId: acad-4844-9ec2-d439
Hidden: true
Costs: 210 pts

Constraints:

max(force): 0
Options (5)
Rules (6)
Natural Leader
This means that Morglum will always be your general.
War Boar
He can use an axe in each hand to gain +1 Attack even though mounted models would not normally be able to do so.
Morglum Necksnapper
Your army may be led by Morglum Necksnapper. If you decide to do this, Morglum is the Warlord of your army and therefore replaces the Warlord described in the main army list. Your army must include at least one unit of Black Orcs if it is led by Morglum Necksnapper.
Immune to Panic
The unit do not take Panic tests.
Quell Animosity
Quell Animosity: Black Orcs do not test for Animosity. Furthermore, the stem scowls and menacing sneers of the Black Orcs are so threatening that a unit which fails an Animosity test when led by a Black Orc character, or within 6" of a Black Orc character or unit, will ignore the roll and must immediately roll again. If this second roll is also failed then even the menacing presence of the Black Ores can't keep the greenskins in order, and a roll on the Animosity table is taken as usual. If the Black Orcs are fleeing then they cannot quell Animosity in other units nearby.
Fear
Unit causes Fear

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Morglum

4

7

3

5

5

3

4

4

9

3

4

1

Modifiers:

add error Please enable "Allow special characters?"
0 selections of Allow special characters? in force (recursive)
set hidden false
1+ selections of Allow experimental rules from GW-website in force (recursive)
set max(force) 1
and
1+ selections of Allow special characters? in force (recursive)
1+ selections of Allow experimental rules? in force (recursive)