Gitsnik (Magic Weapon)

(Entry)
Type: upgrade
EntryId: 7a3c-55bb-1fb1-b601
Hidden: false

Constraints:

max(force): 1
min: 1
max: 1
Rules (1)
Strikes First
Troops armed with a weapon that strikes last will always strike FIRST during close combat where they would otherwise strike in Initiative order. Note that troops that charge will still strike first in the initial turn of close combat, as charging troops always strike first rather man in Initiative order.

Profiles:

Weapon RangeStrengthDamageSpecial RulesSaves
Gitsnik

CC

+2

Always strikes first