Wurrzag is a Level 4 Wizard and may generate his spells from either or both the Little Waaagh! and the Big Waaagh!, just like any other Level 4 Shaman. Being Mork's current favourite, Wurrzag adds +1 to the casting total of each spell he attempts. Also he cannot Miscast. If he rolls a double 1 the spell fails and he loses any dice stored in his Squig, but is otherwise unharmed.
An enemy mount or monster may only make half its normal number of Attacks (rounded down) when in base contact with Wurrzag - even if its Attacks are not directed at him.
Can't be the general unless he is the only character.
Instead of being a 6+ Ward save, Wurrzag's warpaint gives him a 5+ Ward save.
Frenzy: Savage Orcs are wild and ferocious fighters and are therefore affected by the rules for frenzy. See page 84 of the Warhammer rulebook.
Orcs expect the smaller greenskins to run awayy and it doesn't really surprise them when they do. The sight of fleeing Goblins and Snotlings simply reminds the bigger and bolder Orcs why they are best. Consequently when a Goblin unit. Snotling Swarm or Snotling Pump Wagon is destroyed, breaks or flees pat. Orc units do not need to test for panic. See the Viarhammer rulebook. pages 80-81
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