Black Orcs and Giants expect normal Orcs and Goblins to run away and would be disappointed if they didn't . Consequendy, when an Orc or Goblin unit (any type), a Snotling Swarm or Snotling Pump Wagon is destroyed. breaks or flees past. Black Orc units and Giants do not need to test for panic. See the Wuhammer rulebook for the complete Panic rules, pages 80-81
Quell Animosity: Black Orcs do not test for Animosity. Furthermore, the stem scowls and menacing sneers of the Black Orcs are so threatening that a unit which fails an Animosity test when led by a Black Orc character, or within 6" of a Black Orc character or unit, will ignore the roll and must immediately roll again. If this second roll is also failed then even the menacing presence of the Black Ores can't keep the greenskins in order, and a roll on the Animosity table is taken as usual. If the Black Orcs are fleeing then they cannot quell Animosity in other units nearby.
Wound roll of 6 slays man sized opponent, no saving throw, no matter how many wounds. Ward save still applies.
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