Dust Goblins

(Unit)
Type: unit
Category: Rare
Categories: Experimental rules, Rare
EntryId: 1fc3-bd71-9dc2-689a
Hidden: true
Options (3)
Command Group:
Weapons and Armour:
Rules (4)
Aquatic
Troglagobs are sea dwelling Goblins, making them experts at swimming and moving speedily through aquatic features. Troglagobs may count marshes, rivers, streams, lakes and any other water terrain feature as open ground and so can move through water terrain without any of the normal penalties. Also, when in such terrain Troglagobs benefit from soft cover.
Fear Elves
Fear Elves: All Goblins dislike fighting Elves of any kind because they 'stink funny and because their haughty manner unnerves the little greenskins. A unit of Goblin troops therefore fears any unit of Elves that it does not outnumber by at least two to one. Count any Orcs. Squigs or anything else in the unit as well as the Gobbos. See pages 10-41 of the Warhammer rulebook for the rules on Unit Strength. The rules  for fear an on page 81 of the Warhammer rulebook.
Animosity
Subject to animosity
Undead (Regiments of Renown)
The Cursed Company is Undead, and as such the following rules apply to them:


Leader
If Richter is killed, the Cursed Company will quickly begin to crumble to dust. At the end of the phase when Richter is killed, and at the beginning of each of their turns thereafter, the Cursed Company must take a Leadership test. If the test is failed, the unit suffers a number of wounds equal to the number they failed the Leadership test by. No saves of any kind are allowed against these wounds.


Break Tests
The Cursed Company cannot be broken. If the Cursed Company is beaten in combat, it suffers one extra wound for every point they lost the combat by, with no saves of any kind allowed (remember that with the Banner of Malediction, this number is reduced by one).


Immune to Psychology
The Cursed Company is Immune to Psychology. The only exception to this is that Richter Kreugar hates Undead.


Charge Reactions
The Cursed Company can only react by holding their ground.


Marching
The Cursed Company can march as long as Richter is still alive. If Richter dies, the Cursed Company cannot make march moves.


Cause Fear
The Cursed Company and Richter cause fear.

Modifiers:

set hidden false
1+ selections of Allow experimental rules from Chronicles/Annual/ArmyBooks in force (recursive)