Gotrek Gurnisson is the most accomplished Slayer in the Warhammer world, having felled mighty creatures from the Badlands to the Realms of the Chaos. As a Daemon Slayer he is Unbreakable and while he lives so is Felix. In addition, Gotrek's Strength is always equal to the Toughness of his target, unless it would normally be higher. This means he always wounds on a minimum of 4+. His modified Strength is used for armour save modifiers. Note that for Gotrek there is no maximum limit to how high his Strength can be increased with this skill. As a Dwarf, Gotrek hates all Greenskins, and pursues and flees 2D6-1". Whilst Gotrek is alive, Felix may only flee and pursue 2D6-1" as well. Note: Gotrek is also relentless (may march within 8" of the enemy) although as a skirmisher he may already do this.
Dwarfs flee and pursue 2D6-1" instead of the normal 2D6".
The Dwarf Ancestor Gods seem to have some plan for Gotrek, driving him towards an unknown doom. Since swearing his oath to accompany the Slayer, Felix has also been bound into this mysterious destiny. Although this means that they are forever wandering, unable to settle, they are also able to survive battles that see thousands of others die. To represent this, Gotrek and Felix have a 4+ Ward save and Magic Resistance (2) - note this is two Dispel dice for the both of them, not two each. However, Gotrek may never join a unit, and so while he still lives Felix may not join a unit either. If Gotrek is removed as a casualty his Doom has no further effect on Felix.
Dwarfs units may march even if there are enemy within 8".
When rolling to wound, a Slayer's Strength, including any modifiers for weapon (eg, a Great Axe), is increased until it is equal to the Toughness of his opponent, up to a maximum of Strength 6. If the opponent's Toughness is lower than the Slayer's Strength, including any modifiers for weapons, the Slayer does not receive any Strength bonus. For example, a Slayer armed with a Great Axe (S5) is fighting a Dragon (T6): normally he needs a 5+ to wound, but because of the Slayer skill his Strength is increased to 6 and he therefore wounds on a 4+. Note that the Armour save modifier is calculated at the modified Strength score, in this case it is -3 for a Strength 6 hit. If the Slayer were fighting a weedy Goblin (T3), he would use his normal Strength of 5 and would therefore wound the Goblin on a 2+, with an armour save modifier of -2.
Some creatures are utterly fearless and will never give up a battle, no matter how hopeless the situation might be. This could be because of the troops' extreme bravery, or because the creatures fighting are not truly alive. These troops never break in close combat, and they are also immune to panic, terror and fear or any other Psychology rules. If defeated in close combat (even by fear-causing creatures that outnumber them) unbreakable troops continue to fight on regardless of results. They may never, however. declare that they are fleeing as a charge reaction, as they will literally die fighting under any circumstances.
Generates two dispel dice when spells cast at the unit
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