Deathfang

(Entry)
Type: upgrade
Categories: Heroes, Characters
EntryId: a507-0e6b-d905-b977
Hidden: false
Costs: 330 pts

Constraints:

max: 1
min: 1
Rules (6)
Deathfang
+1 to the Monster Reaction table. If roll a 6 you can chose the result.
Not a character!
Are all models with names counted as characters (for example, Asarnil's Dragon, the Giants of Albion) for challenges, etc.?
No only the leader counts (Asarnil and Hengist), in the cases you mentioned.
Fly
Unit can fly
https://6th.whfb.app/flyers
Large Target
Add +1 to be hit for shooting
Terror
Unit causes Terror.
Troops who are confronted by monsters or situations that cause terror must test to see whether they overcome their terror. If they fail, they are completely terrified and are reduced to gibbering wrecks. Troops only ever test for terror once in a battle. Once they've overcome their terror they are not affected again.

If a creature causes terror then it automatically causes fear as well, and all the rules described for fear apply. However, you never have to take a Terror and a Fear test from the same enemy or situation - just take a Terror test: if you pass the Terror test then you automatically pass the Fear test, too. As any unit of Troops only ever takes one Terror test in a battle, any subsequent encounters with terrifying monsters or situations will simply count as fear.

A unit must make a Terror test if charged by or wishing to charge an enemy that causes terror.

A unit must make a Terror test at the start of its turn if there is an enemy which causes terror within 6".
Scaly Skin 3+
Scaly Skin gives 3+ saving throw

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Deathfang

6

6

0

6

6

6

3

5

8

3

7

6

50x50

Weapon RangeStrengthDamageSaves
Breath weapon

Flame template

4

Hit if covered, partials with 4+. Not for stand&shoot reaction.

Armour Saving Throw ModifierSpecial rules
Scaly Skin 3+

3