Rangers

(Entry)
Type: unit
EntryId: 2868-3c87-b47a-d29c
Hidden: false

Constraints:

max(roster): 1
Options (6)
Missile Weapons:
Rules (1)
Scouts
These troops are skilled at sneaking forwards to scout out the enemy before the main force arrives. By making the best use of cover, advancing at night, or with other troops providing a diversion, they are able to deploy ahead of the rest of the army.
Scouts are set up after both armies have been deployed. They can be set up anywhere on the table, at least 10" away from the enemy and must be out of the sight of any enemy troops and in or behind interposing terrain (not out in the open!). If both armies contain troops with this ability, each player should roll a D6, with the player scoring the highest choosing whether he deploys before or after the enemy's Scouts. Two opposing groups of Scouts cannot be set up within 10" of each other.
Alternatively, Scouts can be placed on the controlling player's deployment zone like any other troops, after deployment of both main armies is finished.

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Dwarf Warrior

3

4

3

3(5)

4

1

2

1

9

6

7

1

20x20

Modifiers:

add category Rare
force is 7fc1-ad3b-54c8-70b9
add category Special
or
force is 085a-3f04-80fe-9d96
force is d4ff-5f6e-2a21-c392
remove category Core
or
force is 085a-3f04-80fe-9d96
force is d4ff-5f6e-2a21-c392
remove category Core
force is 7fc1-ad3b-54c8-70b9
set hidden true
or
force is ff20-01b3-b099-d019
force is 1b87-7821-87be-e47a
force is 4f36-662f-50dd-55fe
set max(roster) -1
force is 7a5c-b3a3-73e5-efa6
set name Rangers
force is 7a5c-b3a3-73e5-efa6
set-primary category Rare
force is 7fc1-ad3b-54c8-70b9
set-primary category Special
or
force is 085a-3f04-80fe-9d96
force is d4ff-5f6e-2a21-c392