Galloper gun team

(Entry)
Type: upgrade
Categories: Rare
EntryId: 01b2-d2e0-3125-a59e
Hidden: false
Costs: 100 pts

Constraints:

min: 1
Options (1)
Rules (4)
Rapid Movement
The Galloper Gun is harnessed to a warhorse ridden by one of the gunners. This enables the Gun and its entire crew to move 8" (the remaining crew are assumed to jump on the harness and hitch a lift). The Galloper Guns may march move. If the Galloper Gun is charged, the crew may hold or flee. If they flee, the Gun is assumed to be limbered up immediately without any movement penalty. If the Gun and crew are caught, they are destroyed.
Close Combat
The crew fight in hand-to-hand combat as normal. The mounted gunner fights as normal from horseback.
Deployment
The Guns are deployed as separate teams, each Gun and its crew operating as an independent unit. Bronzino must be deployed together with one team, but he can then ride from one team to another or operate on his own as a separate character. When he joins a team, he follows the normal rules for characters joining war machines.
Cannons
See rules for cannons in https://6th.whfb.app/war-machines/cannons

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Cannon

-

-

-

-

7

3

-

-

-

7

7

-

Gun (Bronzino's)

8

-

-

-

6

2

-

-

-

7

7

3 (1 x crew)

Warhorse

8

3

0

3

3

1

3

1

5

7

7

1

25x50

Weapon RangeStrengthDamageSpecial RulesSaves
Galloper gun team

24"

7

D3

Cannon

No armour saves

Armour Saving Throw ModifierSpecial rules
Warhorse

-1