Sacred Host of Quetzl, the Protector God

(Entry)
Type: upgrade
EntryId: cb3a-3d23-dd43-44fb
Hidden: false

Constraints:

max: 1
Rules (1)
Sacred Host of Quetzl, the Protector God
A Lizardmen army (not a Southlands army) may be taken as a Sacred Host
of Quetzl using the following amendments:
* All units and characters that may take a Sacred Spawning must bear the Sacred Spawning of Quetzl. Core units with this blessing stay Core, but if given a second Sacred Spawning are moved to Special.
* Skink Skirmishers and characters must purchase the Sacred Spawning of Quetzl for +5 points per unit, and +5 points per character, which gives them a Scaly Skin save of 6.
* Skink Priests in a Sacred Host of Quetzl can only take their spells from the Lore of Death