Stegadon

(Unit)
Type: unit
Category: Rare
Categories: Rare
EntryId: b897-4495-81ab-300f
Hidden: false
Costs: 235 pts
Options (1)
Rules (13)
Unit Strength 8
The Stegadon has a unit strength of 2. No not really its 8.
Cold Blooded
For all Leadership tests, Lizardmen units roll 3 dice and choose the lowest 2 scores
Giant Bow
This bow is fired using the Skink's ballistic skill.
Single S5 hit that does D3 wounds.
Penetrates ranks as bolt thrower.
Can move and fire, firing arc equals that of the Stegadon itself.
Two Skinks must fire it rather then throw javelins.
May shoot over normal sized units and interposing terrain that large targets can see over.
Howdah
The howdah gives the Skinks or any character riding it a 2+ armour save which cannot be improved in any way (characters may still use a ward save).
Immune to Panic
Stegadons and any riders are immune to panic
Impact Hits
The Stegadon causes D6+1 impact hits when it charges (see Warhammer Rulebook pg 128, chariot with scythes).
Large Target
Mixed Weapons
Skinks in the howdah carry a variety of weapons. For game purposes these count as hand weapons and javelins (javelins count as poisoned, and the Skinks may throw their javelins in any direction)
Poisoned Attacks
Skink darts and javelins count as Poisoned Attacks (see page 114 Warhammer Rulebook).
Ridden Monster
Stegadons count as ridden monsters with more than one rider.
If the Stegadons are killed the Skinks form a small Skirmishing unit.
If all the Skinks are killed then the Stegadon is treated like any other ridden monster that loses its rider.
For VP, only the Stegadon and characters counts.
Scaly Skin 4+
Kroxigors  Carnosaurs, and Stegadons have a 4+ Scaly Skin Save
Stubborn
See Warhammer Rulebook
Terror
See pg 81 Warhammer Rulebook

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Stegadon

6

3

0

5

6

5

2

4

5

4

7

8

50x100

Modifiers:

set hidden true