Tehenhauin is at all times surrounded by a swarm of serpents, the beasts of the jungle that are drawn to him as a child of Sotek. These serpents make D6 Poisoned Attacks, as noted on Tehenhauin's profile. They may not be targeted separately, and are killed should the Prophet be removed as a casualty. Tehenhauin may only join units of Jungle Swarms (not Lesser Swarms), and is counted as Unbreakable, and as a Skirmisher whilst with them. When on his own, Tehenhauin counts as a single model on foot. Tehenhauin and his tide of serpents have a Unit Strength of 3. The Lesser Swarms are able to make "Look Out, Sir!" rolls.
For all Leadership tests, Lizardmen units roll 3 dice and choose the lowest 2 scores
Skinks can move over marsh, rivers, lakes, or any other water features without penalty, and will benefit from soft cover while in such terrain.
Skink characters may be upgraded to Red Crests at a cost of +5 points, benefiting from the following advantages: * They are only affected by Clan Pestilens Plague Censers on a 6+, in the same way as the Censer Bearers themselves. * They are immune to normal Poisoned Attacks - count them as normal weapons of the same type. * They are subject to Hatred of all types of Skaven. * They are not slowed by jungle or wooded terrain.
Tehenhauin is watched over by the Serpent God himself, granting him a 4+ Ward Save.
Temple Guard, Saurus Oldbloods, Saurus Scar-Veterans, and Salamanders have a Scaly Skin Save of 5+
Poisoned Attacks. Hits of 6 auto wound. Sve as normal.
6
4
3
8
5
-
2
D6
7