Kroq-Gar has a 5+ Ward save. If Kroq-Gar is wounded in close combat and does not pass his Ward save, then whoever struck the blow immediately suffers an automatic Strength 5 hit.
Kroq-Gar will always be the army General, even if there is a model with higher Leadership in the army. Any army led by Kroq-Gar may take Saurus Cavalry as Core unit chocies, and the army must include at least one unit of Saurus Cavalry. In addition, Saurus Warrior count as Special Unit chocies. If they have Blessed Spawning, then they become a rare unit. They cannot have two Blessed Spawnings.
Kroq-Gar's Carnosaur steed does not suffer from Blood-Frenzy due to Kroq-Gar's strong control (note however, that Grymloq has an higher Attack value than other Carnosaurs). If the Carnosaur is slain, Kroq-Gar becomes frenzied. If Kroq-Gar is slain then the Carnosaus is assumed to automatically pass its Monster Reaction test, and it becomes immediately frenzied. In addition, Grymloq will never lose his frenzy.
Scaly Skin save increased +1. Skinks get Scaly Skin 6+. Skink Priests can only take their spells from the Lore of Death.
Characters must take the Blesssed Spawning of Itzl if they wish to ride a Carnosaur or a Cold One.
Kroxigors Carnosaurs, and Stegadons have a 4+ Scaly Skin Save
For all Leadership tests, Lizardmen units roll 3 dice and choose the lowest 2 scores
4
6
0
5
3
8
7
2