Eltharion, the Swordmaster

(Unit)
Type: unit
Category: Special Characters
Categories: Lord, Characters, Special Characters, Experimental rules
EntryId: d513-2697-5d70-a65d
Hidden: false
Costs: 255 pts

Constraints:

max(force): 0
Options (1)
Rules (6)
Stoic
When fighting against a Dark Elf army, High Elves are immune to Panic
Great Leap
At the start of any round of combat, before attacks are allocated or challenges issued, Eltharion may be moved to anywhere in the same combat (even leaving one unit and joining another, or becoming an independent character). He may not use this to position himself out of combat, or if he is already involved in a challenge.
Lord of Hoeth
In the White Tower, Eltharion is now second only to Belannear himself. and often commands the army of Hoth. If Eltharion is your General, Swordmasters are no longer a 0-1 choice.
Impenetrable Defence
Eltharion has a 5+ Ward save to represent this, and in addition, Killing Blow has no effect on Eltharion (simply treat To Wound rolls of 6 as a successful wound).
The Dark Within
Eltharion and any unit he leads must declare a charge if there is an enemy within range, and can never test to restrain pursuit.
Psychology (Eltharion)
Eltharion hates Orcs and Goblins and Dark Elves, but is otherwise Immune to Psychology. Any unit of Swordmasters joined by Eltharion becomes stubborn.

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Eltharion

5

8

6

4

3

3

8

4

10

6

5

1

Modifiers:

add error Please enable "Allow special characters?"
0 selections of Allow special characters? in force (recursive)
set max(force) 1
1+ selections of Allow special characters? in force (recursive)