Woodsmen Chrace is famed for its woods, and years of practice have taught the local folk to move through them without a sound. In battle the White Lions may move through woods without penalty. This includes any characters that are with the unit at the time.
Killing Blow Wound roll of 6 slays man sized opponent, no saving throw, no matter how many wounds. Ward save still applies.
Bodyguard (Korhil) Korhil is the Captain of the White Lions and so is placed on the tabletop together with his unit of White Lions at the start of the battle. If another character is positioned with the White Lions at the start of the battle, then the model must be placed next to Korhil and Korhil will act as his bodyguard. Korhil can only act as a bodyguard to one model during the battle. If several models are placed with the White Lions, declare which one Korhil is guarding at the start of the battle. So long as the guarded character remains with the White Lions and stays next to Korhil then no enemy can attack the character - all attacks will be directed against Korhil instead. Note that challenges can be issued and met as normal and if the character protected by Korhil is in a challenge, Korhil will not interfere and his special bodyguard rule does not apply. Korhil can always accept challenges, even if not in base contact with any enemy.
Players will note that if the army's General is placed with the White Lions led by Korhil, then it will be impossible to attack the General whilst Korhil lives (unless the General decides to step in a challenge). This means it is impossible to hurt the General until Korhil is slain, making him a very important part of the High Elf army indeed.