Shadow Armour Forged by the bitter Shadow Warriors in their hidden camps, the shimmering Shadow Armour weighs almost nothing. It exists somewhere between the real world and that of magic, a fact which mages find quite alarming.
Counts as heavy armour (armour save 5+) which can be combined with other equipment normally. In addition, if the wearer is an independent character on foot then he is treated as having the Scout special rule. He may choose to deploy either at the same time as the other characters, or as a Scout (including setting up with a unit of Shadow Warriors).
Scouts These troops are skilled at sneaking forwards to scout out the enemy before the main force arrives. By making the best use of cover, advancing at night, or with other troops providing a diversion, they are able to deploy ahead of the rest of the army.
Scouts are set up after both armies have been deployed. They can be set up anywhere on the table, at least 10" away from the enemy and must be out of the sight of any enemy troops and in or behind interposing terrain (not out in the open!). If both armies contain troops with this ability, each player should roll a D6, with the player scoring the highest choosing whether he deploys before or after the enemy's Scouts. Two opposing groups of Scouts cannot be set up within 10" of each other.
Alternatively, Scouts can be placed on the controlling player's deployment zone like any other troops, after deployment of both main armies is finished.