Hatred Troops fighting in close combat with a hated foe may re-roll any misses When they attack in the first turn of any combat. This bonus only applies in the first turn of a combat and represents the unit venting its pent up hatred on the foe. After the initial round of blood mad hacking they lose some impetus and subsequently fight as normal for the rest of the combat.
Troops who hate their enemy must always pursue them if they flee. They cannot attempt to avoid pursuit by testing their Leadership as other troops can. They must even pursue if behind a defended obstacle.
For Hire (Toxote's Hellmounts) Only Orc & Goblin, Skaven, Undead, Chaos Dwarf and any Chaos army can hire them. If Toxote's Hellmounts are chosen then they count as a Rare choice.
Wine of Wrath The wine of wrath is a curse unique only to the Hellmounts and is a direct derivative to the Centaurs unusual weakness to wine.
At the start of the third turn the opposing player rolls a D6 and consults the following table.
|D6|Effect|
|---|---|
|1-2|**No effect**, the warband fight as normal.|
|3|**Dizzy**, the wine leaves them fuzzy headed, -1 to all movement and Initiative tests.|
|4|**Enraged**, the war band charge the nearest enemy unit.|
|5|**Blood-rage**, drunk to the point of madness, the inebriated creatures lose all sense of the battle, they know only the joy of bloodletting and spend the remainder of the battle fighting the nearest units, whether they be friend or foe.|
|6|**Pharmakon**, (pain killer) infused by the warm glow of alcohol, they charge through the mêlée ignoring the sapping effects of combat and all but the most extreme of wounds, thereby gaining a +1 to strength and wounds for the remaining battle.|