Azazel, Prince of Damnation

(Unit)
Type: unit
Category: Special Characters
Categories: Experimental rules, Special Characters, Lord, Characters
EntryId: a8d2-3848-cd2f-84e5
Hidden: false
Costs: 575 pts

Constraints:

max(force): 0
Options (5)
Rules (6)
Unit Strength 3
Unit Strength of 3.
Daemonic attacks
Being corporeal manifestations of Chaos, Daemons' attacks are magical and can wound ethereal creatures. etc. This includes any special or ranged attacks they may have.
Daemonic Aura
Daemons are not of mortal flesh and have some immunity to mundane weapons. Daemons get a 5+ Ward save. However, this Ward save cannot be used against magical attacks (le. spells and magic items).
Terror
Unit causes Terror.
Troops who are confronted by monsters or situations that cause terror must test to see whether they overcome their terror. If they fail, they are completely terrified and are reduced to gibbering wrecks. Troops only ever test for terror once in a battle. Once they've overcome their terror they are not affected again.

If a creature causes terror then it automatically causes fear as well, and all the rules described for fear apply. However, you never have to take a Terror and a Fear test from the same enemy or situation - just take a Terror test: if you pass the Terror test then you automatically pass the Fear test, too. As any unit of Troops only ever takes one Terror test in a battle, any subsequent encounters with terrifying monsters or situations will simply count as fear.

A unit must make a Terror test if charged by or wishing to charge an enemy that causes terror.

A unit must make a Terror test at the start of its turn if there is an enemy which causes terror within 6".
Fly
Unit can fly
https://6th.whfb.app/flyers
Temptator
At the beginning of the Close Combat phase select one model is base contact with Azazel.
The selected model must take a Leadership test.
If the test is failed, the victim is controlled by the Chaos player in that Close Combat phase.
The model will direct its attacks against his own side.
The model cannot be attacked by either side during that Close Combat phase but after combat resolution has been worked out, he reverts immediately to the original player's control and can therefore use his Leadership for any Break tests and can be broken and pursued as normal.
If the model has no friendly models in base contact, it will not attack that round and attacks can be directed against it, hitting automatically.

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Azazel

6

8

0

5

5

4

9

5

9

7

5

3

Modifiers:

add error Please enable "Allow special characters?"
0 selections of Allow special characters? in force (recursive)
set max(force) 1
and
1+ selections of Allow experimental rules? in force (recursive)
1+ selections of Allow special characters? in force (recursive)