An army that contains Morghur has no General. Chaos Marks tor units and additional characters may be chose freely as if the army was led by a character with the Mark or Chaos Undivided. An army that contains Morghur cannot include any Mortal or Daemon units. Every unit in an army that contains Morghur suffers from the Unruly special rule. Bestigors in an army containing Morghur use the Raiders special rule.
In the Beastmen Shooting phase. any unit (including friends) within 8" or Morghur take a Leadership test. If failed, the unit suffers D6 Strength 4 hits with no Armour saves allowed. It one or more wounds are caused, then a Spawn of Chaos is created under the control of the Beastmen player (so long as you have appropriate model - if not, no Spawn is created). The Spawn has a Starting number of Wounds equal to the number of Wounds that were caused. This newly created unit does not award Victory points. If created from an enemy unit, the Spawn is placed into base contact with the centre of the unit's front if possible, and counts as charging in the following Close Combat phase. Friendly units test for panic if sustaining 25% casualties due to the Spirit-Essence. The Spawn is placed 1" away from the unit as Close as possible to Morghur. Beastmen instinctively keep their distance from Morghur, and so Morghur may never join any unit. Any model, friend or foe, in base contact with Morghur at the start of any Close Combat phase suffers an immediate Strength 4 hit with no Armour save allowed. This occurs before any other attacks are made, including Chariot impact hits and models that always strikes first. Note that these wounds do not create Spawn of Chaos. Any missile attack or spell targeted at Morghur will never effect him unless the shooting unit or spellcaster is within 12" of him. In the case of templates, if the template would touch Morghur, then the whole shot/spell is ignored (though it from a war machine, then it may still misfire).
At the start of each Chaos Compulsory Movement phase, roll a 1D6 for each Unruly unit. On a roll of a 1, the unit's headstrong nature has got the better of it. If there is an enemy unit that can be charged using the normal rules, the Beastmen must charge (charging the closest unit if there is more than one legal target). If no charges are possible, the unit moves as quickly and directly as possible towards the nearest enemy.
The enemy must take Fear tests to enter or move though a forest or wood - if this is failed, they stop at the edge or the forest. If the unit is already within the forest and fails this Fear it takes D6 Strength 3 hits, and can't move or shoot that turn.
Morghur moves and will engage enemies in exactly the same fashion as Spawn of Chaos.
Morghur counts as having the brayhorn. In addition. when he sounds the brayhorn, any fleeing troops in the Beastmen army automatically rally.
The unit do not take Panic tests.
Troops fighting in close combat with a hated foe may re-roll any misses When they attack in the first turn of any combat. This bonus only applies in the first turn of a combat and represents the unit venting its pent up hatred on the foe. After the initial round of blood mad hacking they lose some impetus and subsequently fight as normal for the rest of the combat. Troops who hate their enemy must always pursue them if they flee. They cannot attempt to avoid pursuit by testing their Leadership as other troops can. They must even pursue if behind a defended obstacle.
Some creatures are utterly fearless and will never give up a battle, no matter how hopeless the situation might be. This could be because of the troops' extreme bravery, or because the creatures fighting are not truly alive. These troops never break in close combat, and they are also immune to panic, terror and fear or any other Psychology rules. If defeated in close combat (even by fear-causing creatures that outnumber them) unbreakable troops continue to fight on regardless of results. They may never, however. declare that they are fleeing as a charge reaction, as they will literally die fighting under any circumstances.
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