Master Rune of Swiftness A weapon engraved with this rune always strikes first, even against chargers. In situations where both sides are entitled to strike first. the highest Initiative value has priority over the lower value. If Initiatives are equal, follow the Who Strikes First rules for resolving ties.
Strikes First Troops armed with a weapon that strikes last will always strike FIRST during close combat where they would otherwise strike in Initiative order. Note that troops that charge will still strike first in the initial turn of close combat, as charging troops always strike first rather man in Initiative order.