Josef Bugman (DW2-AB)

(Unit)
Type: unit
Category: Special Characters
Categories: Special Characters, Characters, Heroes
EntryId: 807f-aba8-897d-e877
Hidden: false
Costs: 155 pts

Constraints:

max(force): 1
Options (3)
Rules (4)
Ancestral Grudge (Hate Greenskins)
Dwarfs hate all types of Orcs, Goblins and Snotlings, including Night Goblins, Black Orcs, Hobgoblins, Gnoblars... In fact all greenskins of any description!
Relentless
Dwarf units may march even if there are enemy close enough to inhibit march moves.
Scouts
These troops are skilled at sneaking forwards to scout out the enemy before the main force arrives. By making the best use of cover, advancing at night, or with other troops providing a diversion, they are able to deploy ahead of the rest of the army.
Scouts are set up after both armies have been deployed. They can be set up anywhere on the table, at least 10" away from the enemy and must be out of the sight of any enemy troops and in or behind interposing terrain (not out in the open!). If both armies contain troops with this ability, each player should roll a D6, with the player scoring the highest choosing whether he deploys before or after the enemy's Scouts. Two opposing groups of Scouts cannot be set up within 10" of each other.
Alternatively, Scouts can be placed on the controlling player's deployment zone like any other troops, after deployment of both main armies is finished.
Bugman's Rangers
Any army including Bugman must include a unit of Longbeard Rangers. These are in addition to the normal allowance of Longbeards and Rangers but do count towards the minimum number of Core Troops choices in the army.

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Josef Bugman

3

6

5

4

5

2

4

3

10

2

7

1

20x20

Modifiers:

set hidden true
or
force is ff20-01b3-b099-d019
force is 1b87-7821-87be-e47a
force is 4f36-662f-50dd-55fe