Master Engineer

(Unit)
Type: unit
Category: Heroes
Categories: Heroes, Characters
EntryId: 6b11-b74c-98fa-83d2
Hidden: false
Costs: 70 pts
Options (3)
Rules (6)
Resolute
Dwarfs (but not Gyrocopters) flee and pursue 2D6-1" Instead of the normal 2D6".
Ancestral Grudge (Hate Greenskins)
Dwarfs hate all types of Orcs, Goblins and Snotlings, including Night Goblins, Black Orcs, Hobgoblins, Gnoblars... In fact all greenskins of any description!
Relentless
Dwarf units may march even if there are enemy close enough to inhibit march moves.
Entrenchment
A Dwarf army contains many skilled workers that can be put to good use by a Master Engineer. Up to one war machine (not a Gyrocopter!) may be entrenched per Master Engineer in the army. An entrenched war machine is treated as being in hard cover when shot at, and as protected by a defended obstacle if attacked in close combat. An entrenched war machine can be pivoted to fire but if it moves in any other way, the entrenchment is lost. If the war machine is destroyed, the entrenchment is lost at the same time.
Artillery Master
A Cannon or a Stone Thrower (but not a Flame Cannon) which has been joined by an Engineer may make two guesses when declaring the range they are firing at (one for the crew, one for the Engineer). Measure the two points you have guessed and then decide which one you want to use for that shot before rolling any dice.
A Bolt Thrower which has been joined by an Engineer may re-roll failed rolls to hit.
Note that if the Engineer uses his ability during the firing of the war machine. he will not be able to shoot with his own missile weapon in the same Shooting phase (he is too busy grumbling about the crew's poor aim). Remember that you must fire all the weapons requiring you to guess the range before any normal shooting. In addition, you must remember to fire a Bolt Thrower which an Engineer has joined before he opens fire with his own weapon. If you fired the Engineer's own weapon then you cannot use his re-roll ability in the same turn.
When ruing his own missile weapon, an Engineer can always choose a different target from the one fired upon by the machine he has joined.
Extra Crewman
An Engineer can also replace a last crew member of a machine he joins (including Flame Cannons and Organ Guns), but If he is operating the machine, the Engineer cannot fire his own missile weapon.
If a machine with an Engineer attached to it misfires and explodes, the Engineer will be killed with the rest of the crew if he replaced a crewman or used his Artillery Master ability during that turn.

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Dwarf Hero

3

6

4

4

5

2

3

3

9

7

7

1

20x20

Modifiers: