Chained to Garagrim's wrists so he will never lose them, these twin axes were given to him by his father on his coming-of-age. Each is inscribed with a Grudge Rune and the Master Rune of Skalf Blackhammer. If you wish, when Garagrim makes a charge he may attack like a Doomseeker rather than normally (including the effects of the axes' runes and his Slayer skills). In subsequent rounds he can only attack normally, though he gains one extra attack for carrying the paired axes, as noted in his profile. He makes his normal attacks for the purposes of Deathblow.
A weapon bearing this rune will strike with adequate strength to wound the target on a score of 2+ based on the target's Toughness. This Strength is also used as a modifier to Armour Saves against the weapon. For example, against a Toughness 4 target, Strength 6 is needed to wound on a 2+, so the Save modifier is -3.
Multiples of this rune have no further effect. Nominate one enemy character or monster at the beginning of the game by secretly noting it on your roster. The welder may re-roll misses in close combat when attacking this enemy model.
Doomseekers plough recklessly into the enemy, whirling their weapons madly around their heads. They do not attack normally in close combat. Instead, before any attacks are made (even if the enemy charged, and including chariot impact hits and other special attacks that always go first) every enemy model in base contact with one or more Doomseekers takes an automatic hit. Other enemy touching one or more models in base contact with a Doomseeker each take a hit on a roll of a 4+. Resolve rolls to wound and so on as usual. Survivors may attack the Doomseeker as normal, except that his whirling blades always mean the enemy are at -1 to hit. Against units consisting of only a single model (including mounted monsters and chariots) the Doomseeker inflicts D3 automatic hits on each such unit in contact.