Axe of Grimnir

(Entry)
Type: upgrade
EntryId: 0d2e-c3a0-a9a1-dc52
Hidden: false

Constraints:

max: 1
Rules (4)
Axe of Grimnir
The axe bears the Master Rune of Skalf Blackhammer, the Master Rune of Alaric the Mad and the Giantbane Master Rune. The Giantbane Master Rune turns each wound inflicted by the axe into D3 wounds, or D6 if the opponent is a Troll or Giant. There is no other runic item known that combines three master runes in this way.
Master Rune of Giantbane
turns each wound inflicted by the axe into D3 wounds, or D6 if the opponent is a Troll or Giant. There is no other runic item known that combines three master runes in this way.
Master Rune of Alaric The Mad
When wounded by this weapon, the target is not allowed an Armour Saving throw.
Master Rune of Skalf Blackhammer
A weapon bearing this rune will strike with adequate strength to wound the target on a score of 2+ based on the target's Toughness. This Strength is also used as a modifier to Armour Saves against the weapon. For example, against a Toughness 4 target, Strength 6 is needed to wound on a 2+, so the Save modifier is -3.

Profiles:

Weapon RangeStrengthDamageSaves
Axe of Grimnir

CC

D3, or D6 for Trolls/Giants.

No saves allowed

Master Rune of Skalf Blackhammer (hits on 2+)* Master Rune of Alaric the Mad (No armour saves) Master Rune of Giantbane (D3 or D6 Wounds)