Throng of Karak Kadrin (DW1-AB)

(Force)
Categories: Experimental rules, Special list rules, Special Characters, Characters, Lord, Heroes, Core, Special, Rare
EntryId: ff20-01b3-b099-d019
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Characters(Empty)
Rules (12)
Ancestral Grudge (hate Greenskins)
Dwarfs hold grudges for a long time. Possibly forever They have never forgiven the fall of their strongholds at the hands of the Orcish enemy. Dwarfs base all types of Ores, Goblins and SnotlIngs. including Night Goblins, Black Orcs, hobgoblins.. in fact all greenskins of any description!
Relentless
Dwarf units may march even if there are enemy within 8".
Resolute
Dwarfs (including Chaos Dwarfs) flee and pursue 2D6-1" Instead of the normal 2D6".
Skavenslayer
The number of Attacks the Slayer has is multiplied by the number of enemy models in base contact, up to a maximum of 10 (this may not be further increased with an additional hand weapon, Runes, etc). There is no effect if the Slayer is involved in a challenge.
Deathblow
If the Slayer is killed in close combat, he immediately makes all his attacks before being removed as a casualty (even if he has already attacked that round).
Killing Blow
The Slayer has the Killing Blow ability
Beastslayer
Each wound inflicted by the Slayer counts double towards that round’s Combat Resolution (excluding Wounds from Overkill in a challenge).
Vampireslayer
Against enemies with Toughness 5 or higher, any unsaved wound inflicted by the Slayer becomes D6 wounds.
Dwarfs (Dispelling)
Dwarfs are legendarily resistant to magic and a Dwarf army always adds two extra Dispel dice to its pile.
A Dwarf army therefore starts with four dice plus one per Runesmith or Runelord in the army.
MASTER RUNE OF SMITING
Causes D6 Wounds
RUNE OF BROTHERHOOD
The bearer may deploy with Rangers of Miners
MASTER RUNE OF CHALLENGE
Master Rune of Challenge (enemy unit must charge or flee);