King Alrik Ranulfsson of Karak-Hirn (DW1-AB)

(Unit)
Type: unit
Category: Special Characters
Categories: Lord, Characters, Special Characters
EntryId: e4c5-f4d5-a169-aaa7
Hidden: false
Costs: 425 pts

Constraints:

max(force): 0
Options (3)
Rules (5)
Traditional Army
Alrik doesn't trust the unusual machineries of the Engineers' Guild and only rarely includes them in his army. lf Alrik is in the army then Gyrocopters, Flame Cannons and Organ Guns cost twice the points they do normally. ln addition, your army cannot have more models armed with a handgun than a crossbow.
Shield Bearers
Alrik is carried into battle on the Great Shield of his ancestors. This make him very easy to see and so friendly Dwarfs within 18" of him may use his Leadership value, rather than those within 12" as normal. The fighting abilities of the Royal Shield Bearers are included in the characteristics for Alrik himself as all three fight as a single model.
Ancestral Grudge (hate Greenskins)
Dwarfs hold grudges for a long time. Possibly forever They have never forgiven the fall of their strongholds at the hands of the Orcish enemy. Dwarfs base all types of Ores, Goblins and SnotlIngs. including Night Goblins, Black Orcs, hobgoblins.. in fact all greenskins of any description!
Relentless
Dwarf units may march even if there are enemy within 8".
Resolute
Dwarfs (including Chaos Dwarfs) flee and pursue 2D6-1" Instead of the normal 2D6".

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Alrik Ranulfsson

3

7

4

4

5

5

4

6

10

4

2+ (shooting) 5+

3

20x20

Modifiers:

add error Please enable "Allow special characters?"
0 selections of Allow special characters? in force (recursive)
set hidden true
set max(force) 1
1+ selections of Allow special characters? in force (recursive)