Durzak's Helm:

(Entry)
Type: upgrade
EntryId: d52a-09cc-8d13-871f
Hidden: false

Constraints:

max: 1
min: 1
Rules (3)
RUNE OF IRON
When Iron is saturated with magic it Is known as  lodestone. This rune focuses the magnetic properties of lodestone to create magical armour.
This rune confers a 6+ ward save. Two of these runes confer a 5+ Ward save, but three cannot be taken, because only the Master Rune of Spite can bind such huge power.
MASTER RUNE OF GROMRIL
A small amount of pure gromril is the most important element used when inscribing this rune. If the sample is even slightly flawed. the rune will not work.
Confers a 1+ armour save that cannot be improved in any way.
RUNE OF IRON
When Iron is saturated with magic it Is known as  lodestone. This rune focuses the magnetic properties of lodestone to create magical armour.
This rune confers a 6+ ward save. Two of these runes confer a 5+ Ward save, but three cannot be taken, because only the Master Rune of Spite can bind such huge power.

Profiles:

Armour Saving Throw Modifier
Durzak's Helm:

1

Master Rune of Gromril (1+ Armour save) x2 Rune of Iron (5+ Ward save)