Bazrak Bolgan, Brewmaster

(Unit)
Type: unit
Category: Special Characters
Categories: Experimental rules, Special Characters, Characters, Heroes
EntryId: cfea-cb72-0088-63d5
Hidden: true
Costs: 120 pts
Options (3)
Mounts:
Rules (6)
Tremendous Girth:
Bolgan's massive beer gut is so huge it offers some protection against wounds that would fell a lesser Dwarf! Bolgan has a 5+ save which ignores Armour Save modifiers, but due to his size, Bolgan and any unit he is with, pursues and flees at -2 to the dice roll, instead of the usual -1.
Fiery Temper
Bolgan is a grumpy old Dwarf, renowned for his ferocious temper. Few would bother to test him when his blood is up. He is furious at the Goblin's attack on the beer carts and under the influence of the brew he is Immune to Psychology (this includes All Alone tests - see below).
Drunken Dwarfs
On their travels some of the Dwarf bodyguard may have dipped into their supplies to fortify themselves for the journey ahead.
Roll a D6 at the start of the game for every Dwarf model in Bolgan's Expedition (excluding Bolgan and the beer cart crew) on a roll of 1 that Dwarf is drunk.


**DRUNKEN DWARF TABLE (Roll a D6)**
|D6|Effect|
|---|---|
|1|**Stupor** the Dwarf sits down in a drunken stupor. They may not move or shoot this turn and count as knocked down.|
|2|**Wander** The Dwarf wanders off in a random direction, fighting imaginary phantoms. Roll a D6 and the scatter dice to determine how far and in what direction that the Dwarf moves. If this move takes him into an enemy then he counts as charging.|
|3-5|No ill effects.|
|6|**Enraged** the Dwarf becomes enraged and throws himself towards the enemy with drunken abandon. He moves D6" immediately towards the closest enemy and if he gets in close combat adds +1 to his Strength for the first round of combat only.|



All drunk Dwarfs are immune to panic but suffer a -1 to hit in close combat and shooting. Before charges are declared, roll a D6 each turn for each Dwarf and consult the Drunken Dwarf Table to determine their behaviour (add +1 if there are enemies within charge range).
Ancestral Grudge (hate Greenskins)
Dwarfs hold grudges for a long time. Possibly forever They have never forgiven the fall of their strongholds at the hands of the Orcish enemy. Dwarfs base all types of Ores, Goblins and SnotlIngs. including Night Goblins, Black Orcs, hobgoblins.. in fact all greenskins of any description!
Relentless
Dwarf units may march even if there are enemy within 8".
Resolute
Dwarfs (including Chaos Dwarfs) flee and pursue 2D6-1" Instead of the normal 2D6".

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Bazrak Bolgan

3

4(5)

3

4

5

2

2

2

9

7

7

1

20x20

Modifiers:

set hidden false
1+ selections of Campaign: Bugman's Lament (WD#297-300-UK) in force (recursive)