Drunken Dwarfs Rule

(Unit)
Type: upgrade
Category: Special list rules
Categories: Experimental rules, Special list rules
EntryId: bdde-1f2c-17ad-8de5
Hidden: false

Constraints:

max: 1
max(force): 1
Rules (1)
DRUNKEN DWARFS RULE
Drunken Dwarfs are brave to point of utter recklessness. They are immune to Panic. Another effect of the ale is that a drunken Dwarf unit shambles forwards as an undisciplined mob, stopping occasionally to throw up. At the start of each Dwarf turn, after declaring charges but before any other actions, roll one dice for each drunken Dwarf unit and consult the table below. If they blunder into an enemy they are assumed to have charged them, even if a charge was not declared. After Dwarfs have moved under the influence of alcohol, they may move as normal assuming that they haven't stopped to puke.


|Dice Roll|Drunken Behaviour|
|---|---|
|1|The Dwarf unit does not move all this turn. Instead they all stop to puke, lie down or hold ther heads muttering "I must keep off the Bugmans before a battle". The unit may still shoot or fight, but are at -1 to hit until there next drunken behaviour roll.|
|2-3|The Dwarfs don't do anything odd this turn.They can move as normal.|
|4-6|Eager to get to grips with the foe, the Dwarfs stagger forward 1" towards the enemy in a drunken rage, shouting insults. Add 1 more inch for each rank in the unit (up to a maximum of 4") to represent the Dwarfs at the back pushing the others forward. This move is made before normal movement.|