Grim 'Dead Eye' Grunnson

(Unit)
Type: unit
Category: Special Characters
Categories: Experimental rules, Special Characters, Characters, Heroes
EntryId: 8a2b-411d-e604-2707
Hidden: true
Costs: 79 pts
Options (2)
Rules (2)
Emnity
Unknown to Bugman one of the reasons Grim made sure he was hired for the journey was that he secretly hoped to encounter Skabend and settle the grudge between them.
Grim has a bitter hatred of Skabend and may re-roll any missed hits against him in every round of combat, not just the first, although he must accept the second result.
Furthermore, if Grim and Skabend are within 8" of each other at the start of a turn, roll a D6.
On a roll of 1 they are so enraged that they must BOTH move towards each other as fast as possible (Grim will even dive off the barge to get to Skabend).
The player whose turn it is will move first and then the other player must move his character towards his nemesis in the following Movement phase.
Sea blood
Unlike most Dwarfs, Grim is totally at home in the water and having spent most of his life upon the river, is an expert swimmer (even for a Dwarf!). He may re-roll any Strength test when he is swimming and moves D6+2" (see special rules).

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Grim Grunnson

3

6

4

4

4

2

3

3

9

7

7

1

20x20

Modifiers:

set hidden false
1+ selections of Campaign: Bugman's Lament (WD#297-300-UK) in force (recursive)