MASTER RUNE OF BALANCE Runesmiths/Runelords only
Forged in the embers of a captured spell book, this rune hungers after magical' power, stealing it from the enemy.
During the enemy's Magic phase, this rune allows the Dwarf player to remove one dice from the opponent's pile of Power dice and add it to his own Dispel dice pile.
RUNE OF THE FURNACE Designed to aid Dwarfs working in the hot forges, this rune was saran adapted for use in battle.
The hearer of this rune is immune to fire and cannot be affected by fire attacks (including magical tire. the flames of a Skaven warpfire thrower, etc).
RUNE OF SPELLBREAKING Runesmiths/Runelords only - one use only
Once a Runesmith has mastered the Rune of Warding he will learn this more complex rune.
This rune may only be used once per battle and will stop enemy magic instantly. The rune may be played to automatically dispel one enemy spell - there is no need to roll. This rune won't help against spells cast with irresistible Force.
RUNE OF SPELLBREAKING Runesmiths/Runelords only - one use only
Once a Runesmith has mastered the Rune of Warding he will learn this more complex rune.
This rune may only be used once per battle and will stop enemy magic instantly. The rune may be played to automatically dispel one enemy spell - there is no need to roll. This rune won't help against spells cast with irresistible Force.