Grombrindal, the White Dwarf

(Unit)
Type: upgrade
Category: Special Characters
Categories: Experimental rules, Special Characters, Characters, Lord
EntryId: 6402-de80-7413-eb5d
Hidden: true
Costs: 526 pts
Options (3)
Rules (2)
Disguise
The White Dwarf is always disguised until he deems it necessary to reveal his true identity. This disguise usually consists of a huge cloak which he wraps around to conceal his bushy white beard, which is a clear sign that he is an Ancestor!


If you wish, the White Dwarf can start the game disguised in any Dwarf unit except a war machine and its crew


If hidden in this way, the White Dwarf does not appear on the board, but is assumed to advance with the unit in which he is hidden. At the start of the game, note which unit he is hidden in. If the unit is eventually wiped out or flees, the White Dwarf will appear and stand firm even if the rest of the unit is fleeing or has been annihilated.


The White Dwarf can reveal his true identity at the start of any close combat phase. At this time, he must immediately move to the front rank of his chosen unit by displacing one of the normal models. If there are no foot soldiers in the front rank, then he must move to the second rank.


Once he has appeared, the White Dwarf acts like any other character.


Note that if the White Dwarf is the army's general, the units will only benefit from his Leadership attribute after he has revealed his identity
He knows no fear!
The White Dwarf has so many years and so much combat experience that he is immune to demoralization. However, he will always maintain his hatred for the greenskins. He is so brave that if, for whatever reason, his unit becomes demoralized and flees, he will stand firm. If the unit was locked in combat, he will stand firm and continue fighting while the rest of the unit runs away.

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Grombrindal, the White Dwarf

3

7

4

4(6)

5

4

4

4

10

1

4

1

20x20

Modifiers:

set hidden false