Forces of Dwarfs' Army Rules

(Unit)
Type: upgrade
Category: Special list rules
Categories: Special list rules
EntryId: 1e9c-3230-a66c-f4d6
Hidden: false
Costs: 2 Dispel Dice

Constraints:

min: 1
max: 1
max(force): 1
min(force): 1
Rules (4)
Dwarfs (Dispelling)
Dwarfs are legendarily resistant to magic and a Dwarf army always adds two extra Dispel dice to its pile.
A Dwarf army therefore starts with four dice plus one per Runesmith or Runelord in the army.
Ancestral Grudge (hate Greenskins)
Dwarfs hold grudges for a long time. Possibly forever They have never forgiven the fall of their strongholds at the hands of the Orcish enemy. Dwarfs base all types of Ores, Goblins and SnotlIngs. including Night Goblins, Black Orcs, hobgoblins.. in fact all greenskins of any description!
Relentless
Dwarf units may march even if there are enemy within 8".
Resolute
Dwarfs (including Chaos Dwarfs) flee and pursue 2D6-1" Instead of the normal 2D6".

Modifiers:

set hidden true