Great Taurus

(Entry)
Type: upgrade
EntryId: 3774-21f3-7566-456a
Hidden: false
Costs: 230 pts

Constraints:

max: 1
Rules (5)
Great Taurus
A Great Taurus is immune to fire-based attacks, has a 4+ save and breathes S3 fire.
Fly
Unit can fly
https://6th.whfb.app/flyers
Large Target
Add +1 to be hit for shooting
Terror
Unit causes Terror.
Troops who are confronted by monsters or situations that cause terror must test to see whether they overcome their terror. If they fail, they are completely terrified and are reduced to gibbering wrecks. Troops only ever test for terror once in a battle. Once they've overcome their terror they are not affected again.

If a creature causes terror then it automatically causes fear as well, and all the rules described for fear apply. However, you never have to take a Terror and a Fear test from the same enemy or situation - just take a Terror test: if you pass the Terror test then you automatically pass the Fear test, too. As any unit of Troops only ever takes one Terror test in a battle, any subsequent encounters with terrifying monsters or situations will simply count as fear.

A unit must make a Terror test if charged by or wishing to charge an enemy that causes terror.

A unit must make a Terror test at the start of its turn if there is an enemy which causes terror within 6".
Flaming Attacks*
Any attack made by a model or weapon designated as having Flaming Attacks (such as Flaming Arrows or a Fire Ball spell) follows the normal rules for shooting or close combat with the following additions:
- **Against Flammable Targets**: Some creatures, such as Mummies or Treemen, are exceptionally susceptible to fire. If a model with the Flammable special rule suffers an unsaved wound from a Flaming Attack, the wound is doubled to 2 (or the result of a D6/D3 wound roll is doubled).
- **Against Regeneration**: The supernatural ability to knit flesh back together is often thwarted by fire. If a creature with Regeneration sustains one or more wounds from a Flaming Attack, it cannot use its Regeneration for the remainder of that phase. Furthermore, in many cases (such as with Trolls), once a unit has been wounded by fire, it loses the ability to Regenerate for the rest of the entire battle.
- **Non-Magical Nature**: Unless the source of the fire is a Magic Item or a Spell, Flaming Attacks are not considered Magical Attacks. Therefore, mundane fire (like brazier-lit arrows) cannot harm Ethereal creatures.

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Great Taurus

6

5

0

6

5

4

3

4

6

4

7

4

50x50

Weapon RangeStrengthDamageSpecial RulesSaves
Fire breath

Fire template

3

Flaming Attacks*