Jules must deploy within 6" of Tristan at the start of the game but may move freely after this. He may join units with the Peasant's Duty, but may not join any unit with a Knightly Vow of any kind.
ules has a 2+ Ward Save against all non-magical attacks.
All enemy models unfortunate enough to be within 6" of Jules suffer a -1 penalty to their 'to hit' rolls in close combat.
Models with the Peasant's Duty may use the Leadership of any non fleeing Knight within 6" of them. Unit Standards in units with the Peasant's Duty do not confer any additional Victory Points if they are captured.
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