Jules the Jester

(Entry)
Type: upgrade
EntryId: 31bb-989c-860e-7e6a
Hidden: false
Costs: 65 pts

Constraints:

min: 1
max(roster): 1
max: 1
Options (1)
Rules (4)
Once trampled, twice shy
Jules must deploy within 6" of Tristan at the start of the game but may move freely after this. He may join units with the Peasant's Duty, but may not join any unit with a Knightly Vow of any kind.
Acrobatic
ules has a 2+ Ward Save against all non-magical attacks.
I will taunt you viciously a second time
All enemy models unfortunate enough to be within 6" of Jules suffer a -1 penalty to their 'to hit' rolls in close combat.
Peasants Duty
Models with the Peasant's Duty may use the Leadership of any non fleeing Knight within 6" of them. Unit Standards in units with the Peasant's Duty do not confer any additional Victory Points if they are captured.

Profiles:

Profile MvWSBSSTWIALdSvSv+USBase
Jules the Jester (on foot)

4

2

2

3

3

1

3

1

7

7

2

1