Wild Riders of Khurnous

(Unit)
Type: unit
Category: Special
Categories: Special
EntryId: c3d9-d792-bd19-528e
Hidden: false
Options (6)
Rules (5)
The Wild Hunt
The otherworldy braying warhorns of the Wild Hunt cause a tremor in the hearts of all who hear them. As long as they have a Musician, when a unit of Wild Riders charges it causes fear until the start of the next Wood Elf turn.
The Fury of Kurnous
In combat, the spirit of Kurnous imbues the Wild Riders with deadly vigour. On any round of combat in which the Wild Riders did not charge they gain + 1 Attack.
Fast Cavalry
See rulebook
Forest Spirit
The following rules apply to all creatures with the Forest Spirit special rule.
•	Non-Forest Spirits may not join a Forest Spirit unit and vice versa. Treeman Ancients may never join units.
•	Forest Spirits have a 5+ Ward Save. However, this save cannot be used against magical attacks (spells, magic weapons etc).
•	All attacks by Forest Spirits count as being magical. This includes any special or ranged attacks they may have.
•	Forest Spirits are Immune to Psychology.
Talismanic Tattoos
Some Wood Elf warriors are adorned with all manner of tattoos and warpaint that grant them the blessing of their gods. A model with Talismanic Tattoos gains a 6+ Ward Save, and has Magic Resistance (1).

Profiles:

Profile MvWSBSSTWIALd
Elven Steed

9

3

0

3

3

1

4

1

5

Wild Rider

5

5

4

4

3

1

5

1

9