Leadership breaktest are unmodified.
Unit causes Terror
Scaly Skin gives 3+ saving throw
Add +1 to hit for shooting
Treemen can plunge their roots into the ground, only to have them erupt elsewhere, clutching and tearing at the foe. This is a specialised Shooting attack that may be used even if the Treeman marched. Pick one unit within 6" —the target does not have to be in the Treeman's line of sight, but all other targeting restrictions apply. That unit takes an Artillery dice worth of Strength 4 hits (Strength 5 if the target is at least partially within a wood). On a misfire, nothing happens.
A Treeman may cast the spell Tree Singing (see page 79) in the same manner as a Bound Spell with a power level of 3. A Treeman Ancient may cast Tree Singing twice in each of his Magic phases.
A flammable creature hit by a flaming weapon or fiery spell will take double wounds, so every wound suffered by a flammable creature will be doubled to 2 wounds. Take any saves before multiplying the wounds.
The following rules apply to all creatures with the Forest Spirit special rule. • Non-Forest Spirits may not join a Forest Spirit unit and vice versa. Treeman Ancients may never join units. • Forest Spirits have a 5+ Ward Save. However, this save cannot be used against magical attacks (spells, magic weapons etc). • All attacks by Forest Spirits count as being magical. This includes any special or ranged attacks they may have. • Forest Spirits are Immune to Psychology.
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