Vermin Lord

(Unit)
Type: model
Category: Special Characters
Categories: General, Heroes, Lord, Characters, Special Characters
EntryId: 3db9-57e2-e7e1-6405
Hidden: false
Costs: 650 pts4 Casting Dice2 Dispel Dice
Rules (5)
Daemonic Aura
Daemons are not of mortal flesh and have some immunity to mundane weapons. The Vermin Lord get a 5+ Ward save. However, this Ward save cannot be used against magical attacks (ie, spells and magic items).
Horned Rat Incarnate
All friendly Skaven units with at least one model within 6" of the Vermin Lord are Immune to Psychology.
Daemonic Instability
When a Vermin Lord loses a round of combat it must take a special Daemonic Instability test instead of a Break test. Use the following procedure to take a Daemonic Instability test:
1. Calculate combat resolution as normal.
2. Roll 2D6 and compare this to the Vermin Lord’s Leadership value, with no combat resolution modifers. If the roll is higher, the Vermin Lord loses its grip on the mortal world and disappears from the battlefield. It counts as destroyed.
3. If the Vermin Lord does not instantly disappear, compare the dice roll to their Leadership value, taking into account any modifiers for combat resolution. For each point the Vermin Lord fails its Instability test by, it suffers one additional wound. No saves of any kind are allowed against these wounds, including Ward saves, regeneration, etc. If characters are present in the unit, the controlling player can decide how to allocate wounds between the character/s and the unit.
4. If the Vermin Lord is wiped out by instability in the first round of combat, the enemy may overrun as normal.
Terror
Unit causes Terror
Immune to Psycology
Some warriors and creatures in the Warhammer world are almost completely fearless, or such grizzled veterans that scenes which would make lesser troops panic have no effect on them.
Troops that are immune to psychology are never affected by fear terror, frenzy or any other Psychology rules. Troops immune to Psychology may never flee as a charge reaction - they are far too proud and brave to do this! These troops still have to take Break tests as normal.

Profiles:

Profile MvWSBSSTWIALd
Vermin Lord

8

8

0

6

6

6

10

6

9

Weapon RangeStrength
Doom Glaive

-

-

The glaives wielded by the Vermin Lords are heavily ensorcelled with death magic. A hit from a Doom Glaive allows no armour saves.