Deathmaster Snikch is preternaturally quick and agile to the point where he can pluck speeding arrows out of the air. Whether this is due to his extraordinary training or some controlled mutation is unknown. Because of his exceptional speed and agility the Deathmaster can dodge hand-to-hand combat blows, spells and missiles. This is represented by a 4+ Ward save.
The following rules for Master Assassins (see page 76 of the Skaven army book) apply to Deathmaster Snikch: Scout, Hidden, Leadership. In addition he has the Killing Blow special rule.
The wielder has +1 Strength. Each unsaved Wound is multiplied into D3 wounds.
Clan Eshin only The model can throw as many Warpstone Stars in a single Shooting phase as it has Attacks on its profile (all against the same target). Treat them as normal throwing stars but with a range of 10" and Strength 5. Each unsaved wound is multiplied into 1D3 wounds.
Clan Eshin only In order to shoot or cast a spell against the bearer, enemy units first need to roll a 5 or more on a D6. If they fail, they can choose a different target, choose to cast a different spell, etc. If the bearer is inside a unit or is engaged in close combat, the cloak has no effect.
Bound Spell PL4 Once per Magic phase, the user can cast the spell( bound within the bracers. The spell requires no Power dice to cast as all the power is provided by the hands'. The spell doubles the model's basic Strength value until the beginning of his side's following Magic phase
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