Deathmaster Snikch

(Unit)
Type: upgrade
Category: Special Characters
Categories: Special Characters, General, Heroes, Lord, Characters
EntryId: 2b8d-1021-fc97-beb9
Hidden: false
Costs: 300 pts
Rules (6)
Dodge
Deathmaster Snikch is preternaturally quick and agile to the point where he can pluck speeding arrows out of the air. Whether this is due to his extraordinary training or some controlled mutation is unknown. Because of his exceptional speed and agility the Deathmaster can dodge hand-to-hand combat blows, spells and missiles. This is represented by a 4+ Ward save.
Assassin Supreme
The following rules for Master Assassins (see page 76 of the Skaven army book) apply to Deathmaster Snikch: Scout, Hidden, Leadership. In addition he
has the Killing Blow special rule.
Weeping Blade
The wielder has +1 Strength. Each unsaved Wound is multiplied into D3 wounds.
Warpstone Stars
Clan Eshin only
The model can throw as many Warpstone Stars in a single Shooting phase as it has Attacks on its profile (all against the same target). Treat them as normal throwing stars but with a range of 10" and Strength 5. Each unsaved wound is multiplied into 1D3 wounds.
Cloak of Shadows
Clan Eshin only
In order to shoot or cast a spell against the bearer, enemy units first need to roll a 5 or more on a D6. If they fail, they can choose a different target, choose to cast a different spell, etc. If the bearer is inside a unit or is engaged in close combat, the cloak has no effect.
Bands of Power
Bound Spell PL4
Once per Magic phase, the user can cast the spell( bound within the bracers. The spell requires no Power dice to cast as all the power is provided by the hands'. The spell doubles the model's basic Strength value until the beginning of his side's following Magic phase

Profiles:

Profile MvWSBSSTWIALd
Deathmaster Snikch

7

9

6

4

4

3

10

4

9