The Ruination of Cities

(Rule)
Description: Cast on a 14+ Nominate a point on the table where you wish the spell to be focused. Roll a Scatter dice and an Artillery dice, and place a marker there - that is where the spell is centred. On the roll of a Misfire, the spell does not work. Roll 2D6 to see how far the tremors spread in inches. Any unit within this radius suffers 2D6 Strength 5 hits. In addition, any unit that suffers any wounds may only move at half rate in its next Movement phase. Models that fly are completely unaffected by this spell, neither taking wounds nor being affected by restricted movement. If there is a building or wall section directly underneath the place where this spell is centred then it automatically collapses and is destroyed. Models may take furthe damage from this destruction, as described in the Sieg rules, or on page 130 of the Warhammer rulebook.