Spout Flames

(Rule)
Description: Range of 15". Roll an Artillery dice fo each Salamander. This is the number of hits that the target suffer. Hits are resolved at Strength 3, although they reduce the target's armour save by -1. Note that Salamanders cannot stand & shoot, though they may move and shoot as normal. On the roll of a Misfire, D3 of the Skink Handlers are removed as casualties, and the Salamander does not spout flames that Shooting phase. If there are no Skinks left then the shot is discounted.