Movement (Doomwheel)

(Rule)
Description: The Doomwheel does not have a fixed Movement rate. It automatically moves 3D6" and is moved along with compulsory movement before any other troops can move. The player can control the direction the Doomwheel moves in, representing the Warlock Engineer using the trailing stern wheels to brake one side of the machine or another, but he has no say at all about the distance travelled. The player must decide which direction to move the Doomwheel before the dice are rolled for distance. If the Doomwheel’s movement is sufficient to move into contact with a unit it is considered to have charged. No formal declaration of a charge is necessary. The target unit can make the usual response just as if it had been harged in the normal manner. These rules apply even if the Doomwheel hits a friendly unit by accident!