MAD CAP MUSHROOMS

(Rule)
Description: If the character is with a unit of Night Goblins when their Fanatics are released he may give them each a Mad Cap Mushroombefore they go whirling off. If they hit a unit (from either side) on the turn they are released it suffers 2D6 hits Instead olf the usual 1D6. Subsequent units encountered by each Fanatic are struck by 1D6 hits as usual