Description: When daemons lose a round of combat they must take a special Daemonic Instability test instead of a Break test. In multiple combats, each Daemonic unit must test separately. Use the following procedure to take a Daemonic. Instability test:
1. Calculate combat resolution as normal.
2. Roll 21X6 and compare this to the daemons' leadership value, with no combat resolution modifers. If the roll is higher, the daemons lose their grip on the mortal world and disappear from the battlefield. They count as destroyed.
3. If the unit does not Instantly disappear, compare the dice roll to their Leadership value, taking into account any modifiers for combat resolution. For each point the unit fails its instability test by, the unit suffers one additional wound. No saves of any kind are allowed against these wounds. including Ward saves. regeneration, etc. If characters are present in the unit, the controlling player can decide how to allocate wounds between the character's and the unit.
4. If a Daemonic unit is wiped out by instability in the first round of combat, the enemy may overrun as normal.