Description: The Doom Diver Catapult is an unusual variant of the Rock Lobber in that it lobs Goblin Doom Divers rather than rocks. The Doom Diver Catapult can launch one Goblin in each of its Shooting phases.
When firing a Doom Diver Catapult treat it exactly as you would a Rock Lobber. Point the Catapult at a suitable target, nominate distance, roll the Artillery dice and Scatter dice and determine where the Goblin lands as for a Rock Lobber. If the Goblin lands on top of an enemy unit then it automatically causes D6 Strength 5 hits with no armour saving throw for wounds caused. No template is used with the Doom Diver - the plummeting Goblin either hits the unit or misses altogether.
As Doom Divers arc able to direct themselves onto their target to some extent, the player is allowed to the Scatter dice. If he does so then the re-roll will either hit or send the Goblin off in another direction as shown by the arrow on the re-rolled dice.
If a Doom Diver bunch should misfire then roll a D6 and consult the following chart.
D6 RESULT
I The Catapult hurls itself vertically into the air and Comes down with a mighty crash, destroying itself and slaying all its Doom Divers and crew.
2 The Catapult spins crazily on the spot whilst the Doom Divers run for cover. The Doom Divers are all too dizzy or exhausted to launch this turn or the next.
3 The Catapult lurches forward, tips over and launches the Goblin face first into the ground, killing him instantly. It takes the rest of this turn and all of the next for the Goblins to set the machine right for launch again.
4 The Doom Diver shoots straight high Into the air and eventually vanishes from sight. lie is never seen again. The shot has no effect. The other crew gaze on in awe!
5 The Doom Divers start to squabble over whose go it is next. The resulting punch-up takes a turn to sort itself out. No Doom Diver is fired this turn.
6 The Doom Diver is launched in the right direction, but Instead of flying high into the air he is fired straight along the ground. ploughing a furrow 31)6" acres the table in a straight line. If it hits a unit from either side, resolve the damage as normal. The Doom Diver may pass through more than one unit, but if it hits any terrain features it is immediately destroyed.