Squig Hoppers

(Unit)
Type: unit
Category: Special
Categories: Special
EntryId: 6b80-ab90-9e85-85b2
Hidden: false
Options (2)
Rules (3)
Squig Hoppers
Squigs move in the compulsory movement. When they land on a unit(friend or foe) they will attack and immediately bounce off with no attacks back. They will stop bouncing when they no longer bounce onto a unit.
Unit Size
Three hoppers may be taken as a single soecial choice but they are individual units.
Unbreakable
Some creatures are utterly fearless and will never give 
up a battle, no matter how hopeless the situation 
might be. This could be because of the troops'
extreme bravery, or because the creatures fighting are not truly alive.
These troops never break in close combat, and they are also immune to panic, terror and fear or any other Psychology rules. If defeated in close combat (even by fear-causing creatures that outnumber them) unbreakable troops continue to fight on regardless of results. They may never, however. declare that they are fleeing as a charge reaction, as they will literally die fighting under any circumstances.

Profiles:

Profile MvWSBSSTWIALd
Night Goblin

4

2

3

3

3

1

3

1

5

Bouncing Squig

2-12

4

-

5

3

1

5

2

2