Mad Cap Mushrooms

(Entry)
Type: upgrade
EntryId: a918-6572-e65d-49a0
Hidden: false
Costs: 30 pts

Constraints:

max(roster): 1
max: 1
Rules (1)
MAD CAP MUSHROOMS
If the character is with a unit of Night Goblins when their Fanatics are released he may give them each a Mad Cap Mushroombefore they go whirling off. If they hit a unit (from either side) on the turn they are released it suffers 2D6 hits Instead olf the usual 1D6. Subsequent units encountered by each Fanatic are struck by 1D6 hits as usual

Profiles:

Magic Items Magic stuff
Mad Cap Mushrooms
Used By (1)