Ancient Scar-Leader Kroq-Gar

(Unit)
Type: model
Category: Special Characters
Categories: Characters, Lord, Heroes, Special Characters
EntryId: 06a5-d1d6-692f-de8e
Hidden: false
Costs: 573 pts

Constraints:

max(roster): 1
Options (2)
Armour:
Rules (7)
Blessed Spawning of Xhotl
Kroq-Gar has a 5+ Ward save.

If Kroq-Gar is wounded in close combat and does not pass his Ward save, then whoever struck the blow immediately suffers an automatic Strength 5 hit.
Army of Kroq-Gar
Kroq-Gar will always be the army General, even if there is a model with higher Leadership in the army. Any army led by Kroq-Gar may take Saurus Cavalry as Core unit chocies, and the army must include at least one unit of Saurus Cavalry. In addition, Saurus Warrior count as Special Unit chocies. If they have Blessed Spawning, then they become a rare unit. They cannot have two Blessed Spawnings.
Attuned to the Beast
Kroq-Gar's Carnosaur steed does not suffer from Blood-Frenzy due to Kroq-Gar's strong control (note however, that Grymloq has an higher Attack value than other Carnosaurs). If the Carnosaur is slain, Kroq-Gar becomes frenzied. If Kroq-Gar is slain then the Carnosaus is assumed to automatically pass its Monster Reaction test, and it becomes immediately frenzied. In addition, Grymloq will never lose his frenzy.
Blesssed Spawning of Quetzl
Scaly Skin save increased +1.
Blesssed Spawning of Itzl
Characters must take the Blesssed Spawning of Itzl if they wish to ride a Carnosaur or a Cold One.
Scaly Skin 4+
Kroxigors  Carnosaurs, and Stegadons have a 4+ Scaly Skin Save
Cold Blooded
For all Leadership tests, Lizardmen units roll 3 dice and choose the lowest 2 scores

Profiles:

Profile MvWSBSSTWIALd
Kroq-Gar

4

6

0

5

5

3

3

5

8

Grymloq

7

3

0

6

5

5

2

5

5

Magic Items
Revered Spear of Tlanxla:

The Revered Spear of Tlanxla gives Kroq-Gar +1 Strength on the turn he charges.

Any unit that suffers wounds from the Revered Blade of Tlanxla must take a Leadership test at the end of the combat. This Leadership test is taken before combat resolution is calculated. If the test is failed, the unit counts as automatically losing the combat and failing its Break test. Kroq-Gar may elect to pursue or restrain pursuit as normal. If Kroq-Gar caused wounds on more than one unit, each must take a separate Leadership test; units which fail this test are not counted towards outnumbering when calculating combat resolution and any other Break tests, which are otherwise resolved as normal.

Against units that are Immune to Psychology, the weapon simply counts as a magical spear.

Hand of Gods:

In the Shooting phase, Kroq-Gar may direct the energy from the Hand of Gods at any targets he can see, following all the normal restrictions for targeting.

The Hand of Gods has a range of 8" and strikes every enemy unit within line of sight and range. Any unit struck suffers D6 Strength 4 hits with no Armour saves allowed.