Slayer All Slayers have an uncanny ability which makes them particularly effective against especially tough opponents. When rolling to wound, a Slayer's Strength, including any modifiers for weapons (eg, a Great Axe), is increased until it is equal to the Toughness of his opponent, up to a maximum of Strength 6. If the opponent's Toughness is lower than the Slayer's Strength, including any modifiers for weapons, the Slayer does not receive any Strength bonus. For example, a Slayer armed with a Great Axe (S5) is fighting a Dragon (T6): normally he needs a 5+ to wound, but because of the Slayer skill his Strength is increased to 6 and he therefore wounds on a 4+. Note that the armour save modifier is calculated at the modified Strength score, in this case it is -3 for a Strength 6 hit. If the Slayer were fighting a weedy Goblin (13). he would use his normal Strength of 5 and would therefore wound the Goblin on a 2+, with an armour save modifier of -2.
Unbreakable Some creatures are utterly fearless and will never give
up a battle, no matter how hopeless the situation
might be. This could be because of the troops'
extreme bravery, or because the creatures fighting are not truly alive.
These troops never break in close combat, and they are also immune to panic, terror and fear or any other Psychology rules. If defeated in close combat (even by fear-causing creatures that outnumber them) unbreakable troops continue to fight on regardless of results. They may never, however. declare that they are fleeing as a charge reaction, as they will literally die fighting under any circumstances.