Regiment of Tzeentch

(Entry)
Type: upgrade
LinkId: cd1d-3250-e0a4-2379
Hidden: false
Costs: 20 pts1 Casting Dice

Constraints:

max: 1
Rules (1)
Regiment of Tzeentch
In each Chaos Magic phase, the unit generates an extra Power dice. No dice are generated if the unit is fleeing.

Modifiers:

set max 0
1+ selections of Khorne General in roster
set max 0
1+ selections of Slaanesh General in roster (recursive)
set max 0
1+ selections of Nurgle General in roster (recursive)
Used By (1)